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Discovery Crossfield-class itself and the ship’s somewhat iconic weapons. Yeah, they can manage their shields so well that while they're soaking up the damage the escorts and cruisers can get a bearing and with that de-cloak ability those warbirds go down pretty fast.Īnd while cannons are fun, those dual bank beam weapons pack similar power but have much better sustained rates of fire and the science ships are agile enough to bring them to bear pretty quickly.The Discovery lockbox brought a bunch of new interesting things to Star Trek Online, including the U.S.S. You can still bring them down, but it takes so long that the rest of the Fedball starts tearing us apart the longer we pursue a Sci Vessel. Sometimes they go down quick (slower than a Escort, faster than a Cruiser), but a few of those Sci Ship skippers got their game down pat and are hard as hell to bring down with the entire team bashing away. Traditionally we'd like to start off with Escorts then Science Vessels, but going after the Science Vessels is very dicey IMO. Traditionally we'd like to decloak and focus fire on weaker ships, escape, recloak, repeat. I learned the lesson the hard way in heavy PvP in Tier 2 about Science Vessels. The Science vessels are killers with the stuff they can do and are no slouches in survivability. But the Klingons have NO Science ships which really brings a problem in team longevity. Escorts & Cruisers can be dealt with and we have rough equivalents (Tier 3 onwards). Like making it look like I'm escaping, opponent giving chase with depleted front shields, then I send a HYT Quantum down their throat for the killing shot.Īs a Klingon player, the only ship I fear in the Federation lineup are Science ships. I've been pretty lucky with the Aft Quantum tube lately. 2 Tier 2 Plasma Beam Arrays (Fore / Aft), 2 Quantums (1 x Tier 2, 1 x Tier 3 Mk VI), and my reliable and now obsolete Dual Heavy Plasma Cannons from Tier 2 (x2) for the front. I opted not to go with all Cannons since it's a less maneuverable mount.
#STAR TREK ONLINE BEST BEAM WEAPONS UPGRADE#
I need to tweak my BOff skills some more as well as slowly upgrade my gear which is mostly LtCmdr / Tier 2 equipment still. My character's a Science Officer, but the ship has 2 slots for Engineers, 1 for Tactical, 1 for Science. Don't need no steeenkin' "Refit" from the TNG-hippy era. As far as visuals go, I opted for the old school K'T'Inga appearance from TMP era. In this role, she can take a good punishment from a Fedball when certain skills are lined up right, hopefully giving the BoP's a clean pass or two. Lots of BoP skippers but there are a few more Klingon cruisers out there to give some staying power.
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A very big deal, IMO, for the Klingons since the devs seemed to have ignored (and still do) the Klingons in actually having a cruiser for Tier 2. I miss the agility, frontal firepower, and battle cloak of a Bird of Prey, but my staying power is alot better with a bonafide cruiser.
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Went for a different pace by choosing a K'T'Inga Battlecruiser as my Tier 3 mount, compared to being a Bird of Prey skipper in Tier 1-2 (not like there was any other valid choice).